This is the Graph Neural Networks: Hands-on Session from the Stanford 2019 Fall CS224W course.
In this tutorial, we will explore the implementation of graph neural networks and investigate what representations these networks learn. Along the way, we'll see how PyTorch Geometric and TensorBoardX can help us with constructing and training graph models.
Pytorch Geometric tutorial part starts at -- 0:33:30
Details on:
* Graph Convolutional Neural Networks (GCN)
* Custom Convolutional Model
* Message passing
* Aggregation functions
* Update
* Graph Pooling
This page contains list of mathematical Theorems which are at the same time (a) great, (b) easy to understand, and (c) published in the 21st century. See here for more details about these criteria. Click on any theorem to see the exact formulation, or click here for the formulations of all theorems. You can also…
While implementing a quick toy example of Crane and Sawhney's really great Monte Carlo Geometry Processing paper, the question arose about whether a quick function I grabbed from The Internet to equally distribute points on a sphere was correct or not. Since it's absolutely the crux of the method, this is an important question! This notebook performs a rather unscientific check for equal distribution of points on the surface of a sphere. It uses the first algorithm from MathWorld: Sphere Point Picking. Foll
GPUs are designed to do many things well, but drawing transparent 3D objects is not one of them. Opacity doesn't commute so that the order in which you draw surfaces makes a big difference. Of course simple additive blending does commute, but it's not really what we think of as "transparent objects". The simplest way to draw transparent objects is from back to front via the painter's algorithm. In this approach we sort geometry and draw only from back to front. This requires sorting triangles, which, in add
Every minute, South Korea's household debt rises by US$90 thousand dollars. Every 12 minutes, a Korean is declared bankrupt. Ordinary households now owe some...
Military hierarchies are, by necessity, rigid structures. DARPA’s ‘Mosaic Warfare’ project aims for something much more fluid and adaptable, with AI doing the logistical grunt work so human commanders can get creative.
This program aims to reunite researchers across disciplines that have played a role in developing the theory of reinforcement learning. It will review past developments and identify promising directions of research, with an emphasis on addressing existing open problems, ranging from the design of efficient, scalable algorithms for exploration to how to control learning and planning. It also aims to deepen the understanding of model-free vs. model-based learning and control, and the design of efficient methods to exploit structure and adapt to easier environments.
Have you ever wondered how will the machine learning frameworks of the '20s look like? In this essay, I examine the directions AI research might take and the requirements they impose on the tools at our disposal, concluding with an overview of what I believe to be the two strong candidates: `JAX` and `S4TF`.
These are articles about the techniques I develop and lessons I learnt while toying or working with computer graphics. Most of it is self-taught and there's lots of reinventing the wheel (which I recommend) but also some innovative and new discoveries that often times are not documented anywhere else (and if any of this content becomes part of your paper or the center of your PhD thesis, I feel it'd be fair to mention this website).
If you build or maintain software, you’re familiar with GitHub. Millions of developers rely on the massive code repository for everything from source code
Any fundamental discovery involves a significant degree of risk. If an idea is guaranteed to work then it moves from the realm of research to engineering. Unfortunately, this also means that most…
- Sep. 28 – Oct. 2, 2020
- Lihong Li (Google Brain; chair), Marc G. Bellemare (Google Brain)
- The success of deep neural networks in modeling complicated functions has recently been applied by the reinforcement learning community, resulting in algorithms that are able to learn in environments previously thought to be much too large. Successful applications span domains from robotics to health care. However, the success is not well understood from a theoretical perspective. What are the modeling choices necessary for good performance, and how does the flexibility of deep neural nets help learning? This workshop will connect practitioners to theoreticians with the goal of understanding the most impactful modeling decisions and the properties of deep neural networks that make them so successful. Specifically, we will study the ability of deep neural nets to approximate in the context of reinforcement learning.
- Aug. 19 – Aug. 28, 2020
- Nike Sun (Massachusetts Institute of Technology; chair), Jian Ding (University of Pennsylvania), Ronen Eldan (Weizmann Institute), Elchanan Mossel (Massachusetts Institute of Technology), Joe Neeman (University of Texas at Austin), Jelani Nelson (UC Berkeley), Tselil Schramm (Stanford University; Microsoft Research Fellow)
TL;DR: Have you even wondered what is so special about convolution? In this post, I derive the convolution from first principles and show that it naturally emerges from translational symmetry. During…
- Aug. 31 – Sep. 4, 2020
- Csaba Szepesvari (University of Alberta, Google DeepMind; chair), Emma Brunskill (Stanford University), Sébastien Bubeck (MSR), Alan Malek (DeepMind), Sean Meyn (University of Florida), Ambuj Tewari (University of Michigan), Mengdi Wang (Princeton)
It is a live weekly hour-long webseries showcasing geometry processing research. Topics range from computer science, mathematics, and engineering including 3D deep learning, computational fabrication, and computer graphics. The unique format of the Toronto Geometry Colloquium pairs a 10-min opener speaking about a recent work with a 50-min headliner giving a keynote-style address
CGLab (since 2016.09) focuses on conducting research on photorealistic rendering, which includes a variety of optimization techniques for ray tracing. The main applications of photorealistic rendering are CG movies, animations, 3D games and immersive technology (AR and VR).
Let’s imagine a hypothetical situation. There’s an infection going round, and we want to predict the future severity of someone’s illness. There is a test that offers a good prediction. Let’s say the outcome of the test has a correlation of 0.78 with the patient's severity of infection. The problem with the test is that…
Beginning November 13th, 2020, we will no longer accept account passwords when authenticating with the GitHub REST API. In the future, we will similarly no longer accept account passwords when authenticating Git operations.