This course is intended to introduce the algorithmic foundations of procedural modeling, texturing and animation techniques, and to offer hands-on experience designing and implementing “visual recipes” in original graphics projects by applying these methods. Students should have a strong interest in both the creative and technical aspects of computer graphics, as well as a solid programming background.
My name is Daniel Holden. I'm a researcher at Ubisoft Montreal using Machine Learning for character animation and other applications. I'm also a Digital Artist and Writer. My interests are Computer Graphics, Game Development, Theory of Computation, and Programming Languages.
Yes, another attractor visualizer, but glChAoS.P allows you to explore interactively any attractor type, modifyng linearly the values and displaying the changes obtained, immediately, in 3D and in realtime.
In this blog post we will cover some of the basics of the Barnes Hut algorithm. This is completely new to me, it is not an algorithm I’ve used/studied before (and I am by no means an astrophysicist). Nonetheless it has piqued my interest so I have decided to write about it. In this blog I will be talking about 2 dimensions unless otherwise stated, this just makes the resulting code run a little quicker and output easier to visualise. Modifying the 2d code to be 3d (or even higher dimension) requires only minor revisions.
A tutorial that teaches you everything it takes to render 3D graphics with the Vulkan API. It covers everything from Windows/Linux setup to rendering and debugging.
While simple approximations to the bbox are trivial (such as computing the bounding box of their control points), in this article we deduce the exact bounding box analytically.
Free 3D Models, TF3DM is the go to place where you can share your free 3d assets and download instantly any you like. TF3DM hosts 15.000+ 3d models, in various formats for BLENDER, OBJ, 3DS, C4D, MAX, MAYA, which you can download absolutely for free.
A game jam from 2017-07-14 to 2017-07-24 hosted by metc & Game Maker's Toolkit. Hi! It's officially time for the Game Maker's Toolkit Game Jam ! As a reminder, this is a 48-hour game jam . The event has been timed to start at
This site contains many samples and prototypes that I have developed. All the code for the samples are available on bitbucket and people are free to do with it what they will. Ideally its best if you use the latest version of the Chrome browser, I tend to use the latest available APIs and features as I prototype and learn new subjects.
* 2D Prototypes
* 3D Fungi Prototypes
* SDF / Ray Marching Prototypes
* Three.js Prototypes
* 3D Shader Prototypes
* UI Web Components
* Misc
CGLab (since 2016.09) focuses on conducting research on photorealistic rendering, which includes a variety of optimization techniques for ray tracing. The main applications of photorealistic rendering are CG movies, animations, 3D games and immersive technology (AR and VR).
Nop Jiarathanakul online portfolio. I love making things, especially beautiful 3D applications. I like WebGL, shaders, three.js, typography, and indie rock. My background is in computer graphics, games, and animation.
M. Müller, J. Bender, N. Chentanez, and M. Macklin. Proceedings of the 9th International Conference on Motion in Games, page 55--60. New York, NY, USA, ACM, (2016)