problem was a nightmare for many months, I previously had the Runcore PATA drive, so using BIOS 1101 was no problem, but I upgraded to SuperTalent SATA drive, and BIOS at least 1808 was required and the damned bla
You don’t need to apologize for calling it Web 3.0. Of course the Web does not upgrade in one go like a company switching to Vista. But there is a definite phase transition from current technologies. My personal Web 3.0 definition is “the combination of Web 2.0 mass collaboration with structured databases”.
Here's a list of the eighteen best, quirkiest, and most informative artificial intelligence bugs available on YouTube we've collected over the past 12 months. In the spirit of AiGameDev.com, you'll find a bunch of tips & tricks to help fix these problems when/if you see them in your own game. First, a disclaimer. While certainly fun, this is also a difficult feature for me to write; the draft has been waiting to be finished up and published for over 6 months. There are already many video collections of AI bugs on also-ran Game News sites, but the difference here is that I've personally met or worked online with most of the developers behind these games — and many of them read this blog (RSS). I'm hoping the controversial aspect of this article is overshadowed by the useful analysis and the importance of the topic. The fact is, if you look beyond the sensationalist headline, social media websites are dramatically changing the way games are received by gamers and the community at large. And AI in games is no exception here... In fact, there seems to be increasingly more pressure and scrutiny on the behavior of game characters. Luckily, this new area of social media means there's also lots to learn from!
20 Newsgroups
Abstract
This data set consists of 20000 messages taken from 20 Usenet newsgroups.
Information files:
description of the data
Data files:
20_newsgroups.tar.gz (17.3M; 61.6M uncompressed)
mini_newsgroups.tar.gz A subset composed of 100 articles from each newsgroup. (1.9M; 6.2M uncompressed)
The journal Semantic Web – Interoperability, Usability, Applicability brings together researchers from various fields which share the vision and need for more effective and meaningful ways to share information across agents and services on the future internet and elsewhere. As such, Semantic Web technologies shall support the seamless integration of data, on-the-fly composition and interoperation of Web services, as well as more intuitive search engines. The semantics – or meaning – of information, however, cannot be defined without a context, which makes personalization, trust, and provenance core topics for Semantic Web research. New retrieval paradigms, user interfaces, and visualization techniques have to unleash the power of the Semantic Web and at the same time hide its complexity from the user. Based on this vision, the journal welcome contributions ranging from theoretical and foundational research over methods and tools to descriptions of concrete ontologies and applications in all areas. We especially welcome papers which add a social, spatial, and temporal dimension to Semantic Web research, as well as application-oriented papers making use of formal semantics.
The journal is peer-reviewed and will be published quarterly.
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D. Wangsadirdja, F. Heinickel, S. Trapp, A. Zehe, K. Kobs, and A. Hotho. Proceedings of the 16th International Workshop on Semantic Evaluation (SemEval-2022), page 1235--1243. Seattle, United States, Association for Computational Linguistics, (July 2022)
D. Wangsadirdja, J. Pfister, K. Kobs, and A. Hotho. Proceedings of the The 17th International Workshop on Semantic Evaluation (SemEval-2023), page 1090--1095. Toronto, Canada, Association for Computational Linguistics, (July 2023)