a 3D simulation environment designed for the simulation of decentralized systems and artificial life. While the concept is similar to existing packages such as Swarm and StarLogo, the implementation, which simulates both continuous time and continuous 3D
You apply the actions to the particle group at each time step, then read back the particle positions and other attributes into your app, or send them directly to the GPU as a vertex array or as geometry instances.
a high performance scene graph based graphics API. Much of the inspiration for jME comes from David Eberly's book 3D Game Engine Design. jME was built to fulfill the lack of full featured graphics engines written in Java.
the creator of Dynamic Motion Synthesis (DMS), a break-through in 3D character animation. Based on Oxford University research. Realtime Dynamic Animation Software
astrophysicist John Dubinski's self-published DVD containing his stunning supercomputer simulations of galactic evolution set to Bach music. "... Gravitas points clearly at ties between the ideas of Isaac Newton and the music of Bach. To do this with sounds and images that appeal to club kids and new music fans equally is a major achievement." - John Terauds, Toronto Star, March, 9 2006