allows the visualization, the drawing and the edition of small graphs, all the parts of the framework have been built in order to be able to visualize graphs having more than 1.000.000 elements.
feature-rich and very fast scenegraph-engine. Its purpose is to deliver a toolkit for the creation of interactive 3D environments using the graphic-hardware of common desktop computers.
(pronounced "fulltick") is a cross-platform C++ GUI toolkit for UNIX®/Linux® (X11), Microsoft® Windows®, and MacOS® X. FLTK provides modern GUI functionality without the bloat and supports 3D graphics via OpenGL® and its built-in GLUT emulation.
designed to make multimedia productions (games, screen-savers, demos..) easier and more intuitive to write. Consequences are a complete abstraction of resources management (fonts, images, 3D meshes, files, zip-archives, sounds..) and rendering operations
serving the World Demo Scene, the proffesional and the amature game development industry, Computer Graphics programmers and lately also the Academic computer graphics research field.
a 3D multiplayer online RPG. It is designed to be a purely dynamic, large open environment for players to explore and play out a life however they wish.
concept created by lone developer (Eskil Steenberg) bent on creating an entire massively multiplayer online world single-handedly, using procedural generation techniques that cause the game to build itself by starting with clever rules and exploring them
a texture mapping system developed by Walt Disney Animation Studios for production-quality rendering. Supports Catmull-Clark subdivision surfaces (including quad and non-quad faces), Loop subdivision surfaces, and polymeshes (either all-quad or all-triangle). Several data types are supported including 8 or 16-bit integer, float, and half-precision float. An arbitrary number of channels can be stored in a Ptex file. Arbitrary meta data can be stored in the Ptex file and accessed through the memory-managed cache.
a system for interactively generating realistic 3D models of objects from video—models that might be inserted into a video game, a simulation environment, or another video sequence.