a comprehensive system for designing realistic NPC AI for persistant worlds. It uses a meme metaphor to rationalize the "hows and whys" of NPC life. The Memetic AI Toolkit provides an artificial life designer with a host of tools, documentation, example c
protocol intended for use in networked roleplaying games, and provides a flexible and extensible means of communicating between the components of a game system. The protocol is transport independant, encoding independant and portable.
concept created by lone developer (Eskil Steenberg) bent on creating an entire massively multiplayer online world single-handedly, using procedural generation techniques that cause the game to build itself by starting with clever rules and exploring them
or the one-day tutorial Essential Math for Games Programmers, which is presented every year at the Game Developer's Conference. Within you will find information about the tutorial, free tutorial materials, and some updates for the companion book.
a cross-platform C++ framework for rapid AI development. Loom evolved out of the idea that in game development there is often the need for placeholder AI while an application is in initial development phases.
With hundreds of published titles, 3D GameStudio authoring suite for 2D, 3D realtime applications. It combines the C-Script programming language with a high-end 3D engine, a 2D engine, a physics engine, a level, terrain and model editor, etc...