With hundreds of published titles, 3D GameStudio authoring suite for 2D, 3D realtime applications. It combines the C-Script programming language with a high-end 3D engine, a 2D engine, a physics engine, a level, terrain and model editor, etc...
a cross-platform C++ framework for rapid AI development. Loom evolved out of the idea that in game development there is often the need for placeholder AI while an application is in initial development phases.
a framework for tile-based (isometric) RTS games. It provides the basic entities for an RTS game with implemented SDL and GRP components. As a proof-of-concept, a Starcraft clone is being implemented with it.
or the one-day tutorial Essential Math for Games Programmers, which is presented every year at the Game Developer's Conference. Within you will find information about the tutorial, free tutorial materials, and some updates for the companion book.
an interpreted computer language originally designed for programming text adventure games. Its migration to the web now allows the author to create a much wider variety of graphical and non-graphical programs, all of which can be used online using nothing
concept created by lone developer (Eskil Steenberg) bent on creating an entire massively multiplayer online world single-handedly, using procedural generation techniques that cause the game to build itself by starting with clever rules and exploring them