collects and distills successful techniques in planning a reengineering project, reverse-engineering, problem detection, migration strategies and software redesign.
Who among us hasn't been the victim of defective software? Those aren't defects that just crop up as people start using that software. No, it's a fact that on average software vendors know about 90 percent of the bugs in that software before selling it
a book about the aesthetics of videogames — what they share with cinema, the history of painting, or literature; and what makes them different, in terms of form, psychology and semiotics. It was first published in 2000; this is the revised edition with