Who among us hasn't been the victim of defective software? Those aren't defects that just crop up as people start using that software. No, it's a fact that on average software vendors know about 90 percent of the bugs in that software before selling it
a book about the aesthetics of videogames — what they share with cinema, the history of painting, or literature; and what makes them different, in terms of form, psychology and semiotics. It was first published in 2000; this is the revised edition with