Deliver an unforgettable experience with Hopin's virtual venue. Create an immersive attendee experience with interactive programming for both digital and onsite audiences.
Hubilo is a leading virtual and hybrid event platform built to drive deep engagement with exceptional white glove support yielding greater business results.
Gather is a video-calling space that lets multiple people hold separate conversations in parallel and walk in, out and around those conversations just as easily as they would in real life.
Virtual event platform for conferences, tradeshows and meetings from Pathable. Power events of all types and engage attendees, exhibitors and speakers.
Help your teachers thrive online by making your virtual classroom feel like a real one. Class for Zoom lets you do anything you do in a real classroom: one-on-one discussions, tests, assignments & more.
Welcome to RezEd (BETA), an online hub providing practitioners using virtual worlds with access to the highest quality resources and research in the field to establish a strong network of those using virtual worlds for learning.
Sloodle is an Open Source project which aims to develop and share useful, usable, desireable tools for supporting education in virtual worlds, making teaching easier. Through engagement with an active community of developers and users, the Sloodle project hopes to develop sound pedagogies for teaching across web-based and 3D virtual learning environments. Sloodle integrates the Second Life multi-user virtual environment and the Moodle learning-management system.
You can find more details on the project and technical information on the development status on the Sloodle Wiki, while the source code is available on Google Code, along with the issues tracker.
You can also visit the Sloodle project in Second Life (currently also in the process of re-modelling!), here:
http://slurl.com/secondlife/virtuALBA/252/212/33
Unicko is a real-time virtual classroom for online learning. Unicko has all the tools needed for successful meetings, with animated presentations, interactive whiteboard, quizzes & games, and text editor. Users can collaborate with audio & video conferencing, annotate documents, draw diagrams, write equations and engage with each other through chat and polls.
Language schools: elevate your curriculum, empower your teachers, and deliver immersive lessons with the power of VR English language teaching from Immerse.
The world's leading hybrid, virtual and in-person event platform. The world’s largest conferences use Brella to deliver engaging experiences and better networking for attendees and sponsors.
D. Jones. Proceedings of the Researching Learning in Immersive Virtual Environments Conference, (2011)Proceedings of the Researching Learning in Immersive Virtual Environments Conference, 21-22 September 2011, The Open University, UK (ISBN 978-1-78007-320-0).