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Inspiring healthy Food Choices in a Virtual Reality Supermarket by adding a tangible Dimension in the Form of an Augmented Virtuality Smartphone.

, , , , , , , , , , , , , and . VR Workshops, page 548-549. IEEE, (2021)

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THe Innovative Reminder in Senior-Focused Technology (THIRST) - Evaluation of Serious Games and Gadgets for Alzheimer Patients., , , , , , , , , and . HCI (28), volume 11593 of Lecture Notes in Computer Science, page 135-154. Springer, (2019)You Keep Me Hangin' On: An Analysis of Motivational Mechanisms in Nutrition Apps., , , and . HCI (1), volume 13302 of Lecture Notes in Computer Science, page 462-477. Springer, (2022)Simpler, Better, Faster? Evaluation of an Index-Based Nutrition App., , , and . PACIS, page 17. (2022)Interactive Drinking Gadget for the Elderly and Alzheimer Patients., , , , , , , , and . HCI (28), volume 11593 of Lecture Notes in Computer Science, page 444-463. Springer, (2019)A Technology-Driven Approach for Child-Friendly Diabetes Management., , , and . HCI (18), volume 12198 of Lecture Notes in Computer Science, page 428-441. Springer, (2020)Theory-driven Visual Design to Support Reflective Dietary Practice via mHealth: A Design Science Approach., , , , , , , and . AIS Trans. Hum. Comput. Interact., 15 (1): 22-54 (March 2023)Goal-Setting characteristics of Nutrition-Related mHealth Systems: a Morphological Analysis., , , and . ECIS, (2022)Feedback on Shopping Receipt Data Through a Mobile App: A Pilot Study., , , and . HICSS, page 2880-2889. ScholarSpace, (2023)Inspiring healthy Food Choices in a Virtual Reality Supermarket by adding a tangible Dimension in the Form of an Augmented Virtuality Smartphone., , , , , , , , , and 4 other author(s). VR Workshops, page 548-549. IEEE, (2021)Combining Motivating Strategies with Design Concepts for Mobile Apps to Increase Usability for the Elderly and Alzheimer Patients., , , , , , , , , and . HCI (28), volume 12208 of Lecture Notes in Computer Science, page 47-66. Springer, (2020)