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Inspiring healthy Food Choices in a Virtual Reality Supermarket by adding a tangible Dimension in the Form of an Augmented Virtuality Smartphone.

, , , , , , , , , , , , , and . VR Workshops, page 548-549. IEEE, (2021)

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Take on Me: A Gamified Crowdsourcing App for Sharing Substitutes of Recipe Ingredients., , , , , and . PACIS, page 133. (2021)Effects and challenges of using a nutrition assistance system: results of a long-term mixed-method study., , , , , , , , and . User Model. User Adapt. Interact., 32 (5): 923-975 (2022)Dragon Tale - A Serious Game for Learning Japanese Kanji., , , , , and . CHI PLAY (Companion), page 577-583. ACM, (2018)Goal-Setting characteristics of Nutrition-Related mHealth Systems: a Morphological Analysis., , , and . ECIS, (2022)Inspiring healthy Food Choices in a Virtual Reality Supermarket by adding a tangible Dimension in the Form of an Augmented Virtuality Smartphone., , , , , , , , , and 4 other author(s). VR Workshops, page 548-549. IEEE, (2021)Exploiting Food Embeddings for Ingredient Substitution., , , and . HEALTHINF, page 67-77. SCITEPRESS, (2021)A Conversational & Reflective Approach for Dietary Logging with the Food Pyramid: Chatbot RAINA., , , , , and . PACIS, page 142. (2022)PARL: A Dialog System Framework with Prompts as Actions for Reinforcement Learning., , , , , and . ICAART (3), page 633-640. SCITEPRESS, (2023)DYME: A Dynamic Metric for Dialog Modeling Learned from Human Conversations., , , and . ICONIP (5), volume 1516 of Communications in Computer and Information Science, page 257-264. Springer, (2021)