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Lightweight On-Demand Honeypot Deployment for Cyber Deception., , , и . ICDF2C, том 441 из Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, стр. 294-312. Springer, (2021)Survey of Recent Multi-Agent Reinforcement Learning Algorithms Utilizing Centralized Training., , , , , и . CoRR, (2021)An Initial Study of Targeted Personality Models in the FlipIt Game., , , , , , , и . GameSec, том 11199 из Lecture Notes in Computer Science, стр. 623-636. Springer, (2018)Smart Blood Query: A Novel Mobile Phone Based Privacy-Aware Blood Donor Recruitment and Management System for Developing Regions., , , , и . AINA Workshops, стр. 544-548. IEEE Computer Society, (2011)Identifying Stealthy Attackers in a Game Theoretic Framework Using Deception., , , , , и . GameSec, том 11836 из Lecture Notes in Computer Science, стр. 21-32. Springer, (2019)Combining Graph Contraction and Strategy Generation for Green Security Games., , , и . GameSec, том 9996 из Lecture Notes in Computer Science, стр. 251-271. Springer, (2016)Cybersecurity Deception Experimentation System., , , , и . SecDev, стр. 34-40. IEEE, (2020)Learning to Guide Multiple Heterogeneous Actors from a Single Human Demonstration via Automatic Curriculum Learning in StarCraft II., , , , , , и . CoRR, (2022)Strategic Maneuver and Disruption with Reinforcement Learning Approaches for Multi-Agent Coordination., , , , , , , , , и 2 other автор(ы). CoRR, (2022)Abstraction Using Analysis of Subgames.. AAAI, стр. 4196-4197. AAAI Press, (2016)