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Interaction design patterns for interactive video players in video-based learning environments.

. EuroPLoP, page 19:1-19:14. ACM, (2014)

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Accuracy of self-assessments in higher education., , , , and . DELFI, volume P-316 of LNI, page 97-108. Gesellschaft für Informatik e.V., (2021)Mapping course text to hyperaudio.. DELFI, volume P-322 of LNI, page 69-74. Gesellschaft für Informatik e.V., (2022)Analysing students' self-assessment practice in a distance education environment: Student behaviour, accuracy, and task-related characteristics., , , and . J. Comput. Assist. Learn., 40 (2): 654-666 (April 2024)Investigating the effects of different levels of students' regulation support on learning process and outcome: In search of the optimal level of support for self-regulated learning., , , and . Comput. Educ., (2024)Interaction design patterns for design and development of video learning environments.. EuroPLoP, page 20:1-20:12. ACM, (2014)Empirical Evaluation Methods for Pattern Languages: Sketches, Classification, and Network Analysis.. EuroPLoP, page 13:1-13:24. ACM, (2017)Collaborative hypervideo editing using MediaWiki.. WikiSym, page 22. ACM, (2012)Vergleich von offener und Script-basierter Kollaboration in einer Videolernumgebung.. GeNeMe, page 93-104. Technische Universität Dresden, (2014)Semantic Textual Similarity of Course Materials at a Distance-Learning University., , and . CSEDM@EDM, volume 2734 of CEUR Workshop Proceedings, CEUR-WS.org, (2020)Workshop on Learning Analytics., and . DeLFI Workshops, page 99-103. Gesellschaft für Informatik e.V., (2022)