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Interaction design patterns for interactive video players in video-based learning environments.

. EuroPLoP, page 19:1-19:14. ACM, (2014)

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Mapping course text to hyperaudio.. DELFI, volume P-322 of LNI, page 69-74. Gesellschaft für Informatik e.V., (2022)Accuracy of self-assessments in higher education., , , , and . DELFI, volume P-316 of LNI, page 97-108. Gesellschaft für Informatik e.V., (2021)Analysing students' self-assessment practice in a distance education environment: Student behaviour, accuracy, and task-related characteristics., , , and . J. Comput. Assist. Learn., 40 (2): 654-666 (April 2024)Enable Wikis for seamless hypervideo integration.. ECCE, page 251-252. Universitätsdruckerei Rostock, Germany / ACM, (2011)(Wissens-)Kooperation und Social Media in Forschung und Lehre, , , , , and . E-Learning zwischen Vision und Alltag, page 253-265. (2013)Interaction design patterns for interactive video players in video-based learning environments.. EuroPLoP, page 19:1-19:14. ACM, (2014)Analyse von Nutzeraktivitäten in linearen und nicht-linearen Lernvideos. Zeitschrift für Hochschulentwicklung, (2014)Self-Assessment mit High-Information Feedback., , , and . DeLFI, volume P-308 of LNI, page 145-150. Gesellschaft für Informatik e.V., (2020)Peer Assessment und Peer Annotation mit Hilfe eines videobasierten CSCL-Skipts.. DeLFI, volume P-218 of LNI, page 83-94. GI, (2013)Interaction of reading and assessment behavior., , and . DELFI, volume P-322 of LNI, page 27-38. Gesellschaft für Informatik e.V., (2022)