Autor der Publikation

Iteratively designing a robotic concierge with different stakeholders - A multi-methods field study

, , , und . AIRSI 2023 - The Metaverse Conference, (2023)

Bitte wählen Sie eine Person um die Publikation zuzuordnen

Um zwischen Personen mit demselben Namen zu unterscheiden, wird der akademische Grad und der Titel einer wichtigen Publikation angezeigt. Zudem lassen sich über den Button neben dem Namen einige der Person bereits zugeordnete Publikationen anzeigen.

 

Weitere Publikationen von Autoren mit dem selben Namen

Horror Laboratory and Forest Cabin - A Horror Game Series for Desktop Computer, Virtual Reality, and Smart Substitutional Reality, und . Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play, ACM, (2020)Second Language Learning through Storytelling with a Social Robot-An Online Case Study, , , , , , , und . 2022 31st IEEE International Conference on Robot and Human Interactive Communication (RO-MAN), Seite 67-74. IEEE, (2022)Joyful Adventures and Frightening Places - Designing Emotion-Inducing Virtual Environments, , , , und . Frontiers in Virtual Reality, (2022)Towards the development of an automated robotic storyteller: comparing approaches for emotional story annotation for non-verbal expression via body language, , , , und . Journal on Multimodal User Interfaces, (2024)The Way You See Me - Comparing Results from Online Video-Taped and In-Person Robotic Storytelling Research., , und . HRI (Companion), Seite 1018-1022. ACM, (2024)Using a Social Robot as a Hotel Assessment Tool, , , und . Companion of the 2023 ACM/IEEE International Conference on Human-Robot Interaction (HRI), (2023)Fancy Fruits - An Augmented Reality Application for Special Needs Education, , , , , und . Proceedings of the 11th International Conference on Virtual Worlds and Games for Serious Applications (VS Games 2019), Seite 1-4. IEEE, (September 2019)Towards a digital syllable-based reading intervention: An interview study with second-graders, , , , , , , , , und . British HCI Conference 2021 (BCS-HCI 2021), (2021)A multi-method approach to compare presence, fear induction and desensitization in survival horror games within the reality-virtuality-continuum., , und . Entertain. Comput., (März 2023)The Influence of Visible Cables and Story Content on Perceived Autonomy in Social Human-Robot Interaction., , , und . Robotics, 12 (1): 3 (Februar 2023)