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Towards the development of an automated robotic storyteller: comparing approaches for emotional story annotation for non-verbal expression via body language

, , , , and . Journal on Multimodal User Interfaces, (2024)
DOI: 10.1007/s12193-024-00429-w

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Evaluation of a Social Robot at the Reception Desk for Exam Registration During Covid-19, , , and . 2023 32th IEEE International Conference on Robot and Human Interactive Communication (RO-MAN 2023), IEEE, (2023)Iteratively designing a robotic concierge with different stakeholders - A multi-methods field study, , , and . AIRSI 2023 - The Metaverse Conference, (2023)Pepper on the Job: Applying Social Robots in Employee Training., , and . RO-MAN, page 491-498. IEEE, (2023)Context Matters! Identifying Social Context Factors and Assessing Their Relevance for a Socially Assistive Robot, , , and . Companion of the 2020 International Conference on Human-Robot Interaction, page 409-411. ACM, (2020)Combining a Data-driven and a Theory-based Approach to Generate Culture-dependent Behaviours for Virtual Characters, , and . Advances in Culturally-Aware Intelligent Systems and in Cross-Cultural Psychological Studies, Springer, (2017)The Influence of a Social Robot's Persona on How it is Perceived and Accepted by Elderly Users, , , , and . 8th International Conference on Social Robotics (ICSR 2016), volume 9979 of LNCS, page 681-691. Springer, (2016)Promoting Energy-Effcient Behavior by Recommendations based on Energy Cultures, , , and . Workshop on Fostering Smart Energy Applications (FSEA 2015), held in conjunction with INTERACT 2015, (2015)A multi-method approach to compare presence, fear induction and desensitization in survival horror games within the reality-virtuality-continuum, , and . Entertainment Computing, (2022)Towards Serious Games and Applications in Smart Substitutional Reality, , and . 10th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games 2018), page 25-32. IEEE, (2018)Dynamic Context Integration through Modularized Ontologies and Semantic Blueprints, and . 5th International Workshop on Human-Agent Interaction Design and Models (HAIDM 2016), in conjunction with IJCAI 2016, (2016)