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Automated Construction of Bounded-Loss Imperfect-Recall Abstractions in Extensive-Form Games (Extended Abstract)., , и . IJCAI, стр. 5030-5034. ijcai.org, (2020)Journal track.Combining Incremental Strategy Generation and Branch and Bound Search for Computing Maxmin Strategies in Imperfect Recall Games., , и . AAMAS, стр. 902-910. ACM, (2017)Algorithms for computing strategies in two-player simultaneous move games., , , , и . Artif. Intell., (2016)Solving Imperfect Recall Games.. AAMAS, стр. 1820-1821. ACM, (2017)Strategy Effectiveness of Game-Theoretical Solution Concepts in Extensive-Form General-Sum Games., , и . AAMAS, стр. 1813-1814. ACM, (2015)Automated construction of bounded-loss imperfect-recall abstractions in extensive-form games., , и . Artif. Intell., (2020)Approximating maxmin strategies in imperfect recall games using A-loss recall property., , , , и . Int. J. Approx. Reason., (2018)Practical Performance of Refinements of Nash Equilibria in Extensive-Form Zero-Sum Games., , и . ECAI, том 263 из Frontiers in Artificial Intelligence and Applications, стр. 201-206. IOS Press, (2014)Towards Solving Imperfect Recall Games., и . AAAI Workshops, том WS-17 из AAAI Technical Report, AAAI Press, (2017)An Algorithm for Constructing and Solving Imperfect Recall Abstractions of Large Extensive-Form Games., , и . IJCAI, стр. 936-942. ijcai.org, (2017)