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Preface for the special issue on Games and AI., , and . Entertain. Comput., 3 (3): 49-50 (2012)Advances in Computer and Games Conference (ACG2019).. J. Int. Comput. Games Assoc., 41 (1): 61 (2019)Game-Tree Search Using Proof Numbers: The First Twenty Years., , , and . J. Int. Comput. Games Assoc., 35 (3): 131-156 (2012)The Quad Heuristic in Lines of Action., , and . J. Int. Comput. Games Assoc., 24 (1): 3-15 (2001)Enhancements for Multi-Player Monte-Carlo Tree Search., and . Computers and Games, volume 6515 of Lecture Notes in Computer Science, page 238-249. Springer, (2010)MCTS-Minimax Hybrids with State Evaluations (Extended Abstract)., and . IJCAI, page 5548-5552. ijcai.org, (2018)Monte-Carlo Tree Search Enhancements for Havannah., , and . ACG, volume 7168 of Lecture Notes in Computer Science, page 60-71. Springer, (2011)αβ-based play-outs in Monte-Carlo Tree Search., and . CIG, page 110-117. IEEE, (2011)Resource-gathering algorithms in the game of starcraft., and . CIG, page 264-271. IEEE, (2017)A selective move generator for the game axis and allies., , and . CIG, page 162-169. IEEE, (2010)