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Connecting the equals sign., and . Int. J. Comput. Math. Learn., 11 (3): 301-325 (2006)Kaleidoscope JEIRP on Learning Patterns for the Design and Deployment of Mathematical Games: Final Report (2007-04-23 13:20:50), , , , , , , , , and 5 other author(s). (2006)Designing for Mathematical Abstraction., and . Int. J. Comput. Math. Learn., 15 (2): 81-97 (2010)Making Sense of Stochastic Variation and Causality in a Virtual Environment., and . Technol. Knowl. Learn., 18 (3): 121-147 (2013)Learning Patterns for the design and deployment of Mathematical Games: Literature review, , , , , , , , , and 1 other author(s). Research Report, D40.1.1. Kaleidoscope network of excellence, (2006)Michael's Computer Game: A Case of Open Modelling, and . the Twenty Fifth Annual Conference of the International Group for the Psychology of Mathematics, 3, page 49--56. (2001)The distributed developmental network - d2n: a social configuration to support design pattern generation, , and . Technology-enhanced learning: Design Patterns and Pattern Languages, Sense Publishers, Rotterdam, (2010)The construction fo meanings for trend in active graphing., , and . Int. J. Comput. Math. Learn., 5 (2): 85-114 (2000)The construction of meanings for geometric construction: Two contrasting cases., and . Int. J. Comput. Math. Learn., 1 (3): 293-322 (1997)"Visual Math: The Function Web Book" by Yerushalmy, M., Katriel, H., and Shternberg, B. (2002). Published by CET, Ramat Aviv, Israel. www.cet.ac.il/math/function/english.. Int. J. Comput. Math. Learn., 10 (3): 251-258 (2005)