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Learning Patterns for the design and deployment of Mathematical Games: Literature review, , , , , , , , , and 1 other author(s). Research Report, D40.1.1. Kaleidoscope network of excellence, (2006)Exploring rules and underlying concepts while engaged with collaborative full-body games., , and . IDC, page 222-225. ACM, (2010)Mathematics with Component-Oriented Exploratory Software., , and . Int. J. Comput. Math. Learn., 2 (3): 229-250 (1997)Investigating the Role of Context in Experimental Research Involving the Use of Digital Media for the Learning of Mathematics: Boundary Objects as Vehicles for Integration., and . Int. J. Comput. Math. Learn., 14 (3): 265-298 (2009)Kaleidoscope JEIRP on Learning Patterns for the Design and Deployment of Mathematical Games: Final Report, , , , , , , , , and 5 other author(s). (2007)Metafora: A Web-Based Platform for Learning to Learn Together in Science and Mathematics., , , , , , and . IEEE Trans. Learn. Technol., 6 (3): 197-207 (2013)Mathematics Education & Digital Technologies: Facing the Challenge of Networking European Research Teams., and . Int. J. Comput. Math. Learn., 14 (3): 203-215 (2009)Designing visual tools to scaffold the process of learning how to learn together., , , , , , , and . CSCL, International Society of the Learning Sciences, (2011)Half-Baked Logo Microworlds as Boundary Objects in Integrated Design.. Informatics Educ., 6 (2): 335-358 (2007)Digital media in teachers' training; formulating recommendation on how to enhance creativity., and . PSYCHOBIT, volume 2524 of CEUR Workshop Proceedings, CEUR-WS.org, (2019)