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A Conceptual Framework for Mixed Reality Environments: Designing Novel Learning Activities for Young Children.

, , , , and . Presence Teleoperators Virtual Environ., 11 (6): 677-687 (2002)

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A Conceptual Framework for Mixed Reality Environments: Designing Novel Learning Activities for Young Children., , , , and . Presence Teleoperators Virtual Environ., 11 (6): 677-687 (2002)Citation counting, citation ranking, and h-index of human-computer interaction researchers: A comparison of Scopus and Web of Science., and . J. Assoc. Inf. Sci. Technol., 59 (11): 1711-1726 (2008)Review: Cognition and Communication at Work, Engeström, Y. and Middleton, D. (eds).. Comput. Support. Cooperative Work., 6 (4): 400-402 (1997)From Snark to Park: Lessons Learnt Moving Pervasive Experiences From Indoors to Outdoors., , , , , and . AUIC, volume 28 of CRPIT, page 39-48. Australian Computer Society, (2004)Moving on from Weiser's Vision of Calm Computing: Engaging UbiComp Experiences.. UbiComp, volume 4206 of Lecture Notes in Computer Science, page 404-421. Springer, (2006)The Periscope: supporting a computer enhanced field trip for children., , , and . Personal and Ubiquitous Computing, 7 (3-4): 227-233 (2003)Learning Interaction Patterns Using Diagrams Varying in Level and Type of Interactivity., , and . AAAI Spring Symposium: Reasoning with Mental and External Diagrams: Computational Modeling and Spatial Assistance, page 24-29. AAAI, (2005)Enticing people to interact with large public displays in public spaces, and . Proceedings of INTERACT' 03, Zurich, (2003)From DigiQuilt to DigiTile: Adapting educational technology to a multi-touch table., and . Tabletop, page 73-80. IEEE Computer Society, (2008)From the BBC micro to micro: bit and beyond: a British innovation., , , , , , and . Interactions, 24 (2): 74-77 (2017)