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Why It's Worth the Hassle: The Value of In-Situ Studies When Designing Ubicomp., , , , , , , and . UbiComp, volume 4717 of Lecture Notes in Computer Science, page 336-353. Springer, (2007)From DigiQuilt to DigiTile: Adapting educational technology to a multi-touch table., and . Tabletop, page 73-80. IEEE Computer Society, (2008)Human Computer Interaction, , , , , and . Addison-Wesley, Wokingham, England, (1994)Equal Opportunities: Do Shareable Interfaces Promote More Group Participation Than Single User Displays?, , , and . Human-Computer Interaction, 24 (1-2): 79-116 (2009)A Conceptual Framework for Mixed Reality Environments: Designing Novel Learning Activities for Young Children., , , , and . Presence Teleoperators Virtual Environ., 11 (6): 677-687 (2002)Citation counting, citation ranking, and h-index of human-computer interaction researchers: A comparison of Scopus and Web of Science., and . J. Assoc. Inf. Sci. Technol., 59 (11): 1711-1726 (2008)Moving on from Weiser's Vision of Calm Computing: Engaging UbiComp Experiences.. UbiComp, volume 4206 of Lecture Notes in Computer Science, page 404-421. Springer, (2006)From Snark to Park: Lessons Learnt Moving Pervasive Experiences From Indoors to Outdoors., , , , , and . AUIC, volume 28 of CRPIT, page 39-48. Australian Computer Society, (2004)The Periscope: supporting a computer enhanced field trip for children., , , and . Personal and Ubiquitous Computing, 7 (3-4): 227-233 (2003)Let's get physical: The learning benefits of interacting in digitally augmented physical spaces., and . Comput. Educ., 43 (1-2): 137-151 (2004)