Author of the publication

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

A Data-Driven Design of AR Alternate Reality Games to Measure Resilience., , , , , , , and . HCI (33), volume 13334 of Lecture Notes in Computer Science, page 586-604. Springer, (2022)Mining Player Behavior Patterns from Domain-Based Spatial Abstraction in Games., , , , , and . CoG, page 1-8. IEEE, (2023)Visualization-based Iterative Segmentation to Augment Video Game Analytics., , and . CoG, page 1-2. IEEE, (2023)Predicting Success Factors of Video Game Titles and Companies., , , , , and . ICEC, volume 13477 of Lecture Notes in Computer Science, page 269-282. Springer, (2022)Mental Wear and Tear: An Exploratory Study on Mental Fatigue in Video Games Using the Example of League of Legends., , , and . ICEC, volume 13477 of Lecture Notes in Computer Science, page 125-139. Springer, (2022)Assessing the Impact of Personality on Affective States from Video Game Communication., , and . ACIIW, page 1-7. IEEE, (2023)Player Segmentation with INSPECT: Revealing Systematic Behavior Differences within MMORPG and Educational Game Case Studies., , , and . CHI PLAY, page 87-92. ACM, (2022)Deep Player Behavior Models: Evaluating a Novel Take on Dynamic Difficulty Adjustment., , and . CHI Extended Abstracts, ACM, (2019)Co-Simulating Region-Based Dynamic Voltage Scaling for FPGA Architecture Design., , , , and . NorCAS, page 1-7. IEEE, (2023)Ethics and Transparency in Game Data., , , , , , , , , and . CHI PLAY (Companion), page 466-470. ACM, (2024)