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Improving User Interfaces for Physicians through New Materials, Tangible Interaction, and Tactile Feedback., , and . ETIS, volume 2801 of CEUR Workshop Proceedings, CEUR-WS.org, (2020)Dynamic Action Selection Using Image Schema-Based Reasoning for Robots., , , , and . JOWO, volume 2969 of CEUR Workshop Proceedings, CEUR-WS.org, (2021)Tickling Proactivity: Exploring the Use of Humor in Proactive Voice Assistants., , , , and . MUM, page 288-314. ACM, (2023)WuppDi! - Supporting Physiotherapy of Parkinson's Disease Patients via Motion-based Gaming., , , , , , , , , and 4 other author(s). MuC, page 469-478. Oldenbourg Verlag, (2011)A Formal Model of Affordances for Flexible Robotic Task Execution., , , , , and . ECAI, volume 325 of Frontiers in Artificial Intelligence and Applications, page 2425-2432. IOS Press, (2020)Mental Wear and Tear: An Exploratory Study on Mental Fatigue in Video Games Using the Example of League of Legends., , , and . ICEC, volume 13477 of Lecture Notes in Computer Science, page 125-139. Springer, (2022)Mobile users and extra-spatial context.. GI Jahrestagung (2), volume P-68 of LNI, page 666. GI, (2005)Keyframe-less integration of semantic information in a video player interface., and . EuroITV, page 137-140. ACM, (2009)Playful User-Generated Treatment: Expert Perspectives on Opportunities and Design Challenges., , , , and . CHI PLAY (Companion), page 398-402. ACM, (2020)Demonstrating VRBox: A Virtual Reality Augmented Sandbox., , , , , and . CHI Extended Abstracts, ACM, (2019)