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Language Models for Procedural Content Generation

, , , , , , , and . Human-Game AI Interaction (Dagstuhl Seminar 22251), 12 (6): 34-37 (January 2023)
DOI: 10.4230/DagRep.12.6.28

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The WCCI 2008 Simulated Car Racing Competition, , , , , , , , and . Proceedings of the IEEE Symposium on Computational Intelligence and Games, (2008)Temporal difference learning with interpolated n-tuples: Initial results from a simulated car racing environment., and . CIG, page 321-328. IEEE, (2011)Temporal difference learning with interpolated table value functions.. CIG, page 32-37. IEEE, (2009)Measuring interestingness of continuous game problems., and . CIG, page 1-8. IEEE, (2013)Game AI hyperparameter tuning in rinascimento., , and . GECCO (Companion), page 1742-1746. ACM, (2019)Forward-Backward Building Blocks for Evolving Neural Networks with Intrinsic Learning Behaviors.. IWANN, volume 1240 of Lecture Notes in Computer Science, page 723-732. Springer, (1997)Exploiting Reflection in Object Oriented Genetic Programming.. EuroGP, volume 3003 of Lecture Notes in Computer Science, page 369-378. Springer, (2004)Ms Pac-Man versus Ghost Team CEC 2011 competition., and . IEEE Congress on Evolutionary Computation, page 70-77. IEEE, (2011)Population seeding techniques for Rolling Horizon Evolution in General Video Game Playing., , and . CEC, page 1956-1963. IEEE, (2017)Evolutionary computation and games., and . IEEE Comput. Intell. Mag., 1 (1): 10-18 (2006)