Author of the publication

Language Models for Procedural Content Generation

, , , , , , , and . Human-Game AI Interaction (Dagstuhl Seminar 22251), 12 (6): 34-37 (January 2023)
DOI: 10.4230/DagRep.12.6.28

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

UT2: Human-like behavior via neuroevolution of combat behavior and replay of human traces., , and . CIG, page 329-336. IEEE, (2011)Evolving Flying Machines in Minecraft Using Quality Diversity., , , and . GECCO, page 1418-1426. ACM, (2023)Divide and conquer: neuroevolution for multiclass classification., , , , , , , , and . GECCO, page 474-481. ACM, (2018)Interactive evolution and exploration within latent level-design space of generative adversarial networks., , , , , and . GECCO, page 148-156. ACM, (2020)Evolving mario levels in the latent space of a deep convolutional generative adversarial network., , , , , and . GECCO, page 221-228. ACM, (2018)Evolving indirectly encoded convolutional neural networks to play tetris with low-level features.. GECCO, page 205-212. ACM, (2018)Language Models for Procedural Content Generation, , , , , , , and . Human-Game AI Interaction (Dagstuhl Seminar 22251), 12 (6): 34-37 (January 2023)Neuroevolution of Multimodal Ms. Pac-Man Controllers Under Partially Observable Conditions., and . CEC, page 466-473. IEEE, (2019)Desirable Behaviors for Companion Bots in First-Person Shooters., and . CoG, page 1-8. IEEE, (2019)Quantum Zentanglement: Combining Picbreeder and Wave Function Collapse to Create Zentangles®., , , and . EvoMUSART, volume 12103 of Lecture Notes in Computer Science, page 49-65. Springer, (2020)