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Generating Recommendations From Multiple Data Sources: A Methodological Framework for System Design and Its Application., , , and . IEEE Access, (2020)Know Thyself: A Theory of the Self for Personal Informatics., and . Hum. Comput. Interact., 32 (5-6): 335-380 (2017)Interacting with a Social Web of Smart Objects for Enhancing Tourist Experiences., , , , , , , , , and 23 other author(s). ENTER, page 179-190. Springer, (2012)Empowering AI competences in children: A training program based on simple playful activities., , , , , , , , , and . PSYCHOBIT, volume 3100 of CEUR Workshop Proceedings, CEUR-WS.org, (2021)Reflexive Ethnographies in Human-Computer Interaction: Theory and Practice.. CHI Extended Abstracts, ACM, (2018)Immersion and involvement in a 3D training environment: Experimenting different points of view., and . CIVEMSA, page 18-23. IEEE, (2014)How Shall a Machine Call a Thing?, , and . NLDB, volume 13913 of Lecture Notes in Computer Science, page 546-557. Springer, (2023)Gamifying the City: Pervasive Game Elements in the Urban Environment., and . FGE@CHI PLAY, volume 1715 of CEUR Workshop Proceedings, CEUR-WS.org, (2016)Fictional Game Elements 2016., , , , and . FGE@CHI PLAY, volume 1715 of CEUR Workshop Proceedings, CEUR-WS.org, (2016)Designing Wearable Systems for Sports: A Review of Trends and Opportunities in Human-Computer Interaction., , , and . IEEE Trans. Hum. Mach. Syst., 49 (4): 314-325 (2019)