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Augmenting process elicitation with visual priming: An empirical exploration of user behaviour and modelling outcomes.

, , , , and . Inf. Syst., (2016)

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Personality & video game genre preferences., , and . IE, page 20. ACM, (2012)Using videogames to improve molecular graphics tools., , , , , and . OZCHI, page 646-648. ACM, (2016)Exploring the effect of achievements on students attending university orientation., , , and . CHI PLAY, page 87-96. ACM, (2014)The Social Context of Video Game Play: Challenges and Strategies., , , , and . Conference on Designing Interactive Systems, page 761-772. ACM, (2016)Does activity in computer game play have an impact on creative behaviour?, , and . IGIC, page 77-84. IEEE, (2013)Natural mapping and intuitive interaction in videogames., , , and . CHI PLAY, page 191-200. ACM, (2014)Initial prototype testing of Ray's Night Out: A new mobile app targeting risky drinking in young people., , , , , , , , and . Comput. Hum. Behav., (2016)GameFlow in Different Game Genres and Platforms., , , , , and . Comput. Entertain., 15 (3): 1:1-1:24 (2017)Motivations for videogame play: Predictors of time spent playing., , and . Comput. Hum. Behav., (2016)Activity, motivation and games for young children., , and . IE, page 33:1-33:3. ACM, (2013)