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A Reflection on Some Critical Aspects of Online Reading Comprehension.

, , , , , and . Informatica (Slovenia), 34 (4): 491-495 (2010)

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ICT to Train Students towards Creative Thinking., , and . J. Educ. Technol. Soc., (2001)The effects of mental rotation on computational thinking., , , , , , , and . Comput. Educ., (2019)The Effect of Disposition to Critical Thinking on Playing Serious Games., , , , , , , , and . GALA, volume 11385 of Lecture Notes in Computer Science, page 3-15. Springer, (2018)The Deaf and Online Comprehension Texts, How Can Technology Help?, , , , , , and . ICCHP (2), volume 6180 of Lecture Notes in Computer Science, page 144-151. Springer, (2010)An Agent Based Methodology to Design Serious Game in Social Field., , , , and . GALA, volume 8605 of Lecture Notes in Computer Science, page 145-156. Springer, (2013)Metacognition in Web-Based Learning Activities., , , , , , and . ISSEP, volume 4226 of Lecture Notes in Computer Science, page 290-298. Springer, (2006)Improving Spatial Reasoning by Interacting with a Humanoid Robot., , , , , , , , , and 1 other author(s). IIMSS, volume 76 of Smart Innovation, Systems and Technologies, page 151-160. Springer, (2017)An Agent Based approach to design Serious Game., , , , and . Int. J. Serious Games, (2014)Studying the teachers' self-efficacy beliefs towards computers., , , and . ISTAS, page 33-34. IEEE, (2000)A Semantic Frame Approach to Support Serious Game Design., , , , , , and . GALA, volume 10056 of Lecture Notes in Computer Science, page 246-256. Springer, (2016)