From post

Evaluating the Impact of Gamification on the Online Shop of a Game Server: A Comparison between the Portuguese and North American Contexts.

, , и . Informatics, 10 (2): 36 (2023)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed.

 

Другие публикации лиц с тем же именем

Hand in Hand - Maths and Storytelling Together in an Educational Game., , и . ICAART (2), стр. 335-338. SciTePress, (2012)Characters with Character.. IBERAMIA, том 5290 из Lecture Notes in Computer Science, стр. 223-232. Springer, (2008)Roadmap for the Development of EnLang4All: A Video Game for Learning English., , и . Multimodal Technol. Interact., 7 (2): 17 (февраля 2023)Narrative Learning Environments., , , , и . AIED, том 158 из Frontiers in Artificial Intelligence and Applications, стр. 720. IOS Press, (2007)Evaluating the Impact of Gamification on the Online Shop of a Game Server: A Comparison between the Portuguese and North American Contexts., , и . Informatics, 10 (2): 36 (2023)Maths4Kids: telling stories with Maths., , и . FDG, стр. 4:1-4:6. ACM, (2010)The Child in Charge: The Case of Child-participatory Design of an Environmental Sustainability Serious Game., , и . IDC, стр. 485-491. ACM, (2022)Maths goes to play …. (2006)From 7 to 77 - I Teach You and You Teach Me!, и . ICAART (2), стр. 587-591. SciTePress, (2013)How Can We Be Serious in a Game?, , , , и . AAAI Fall Symposium: Intelligent Narrative Technologies, том FS-07-05 из AAAI Technical Report, стр. 25-28. AAAI Press, (2007)