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Другие публикации лиц с тем же именем

Evaluating Software for Affective Education: A Case Study of the Affective Walkthrough., , и . HCI (27), том 618 из Communications in Computer and Information Science, стр. 226-231. Springer, (2016)Activity Theory for Design From Checklist to Interview - From Checklist to Interview., , и . HWID, том 221 из IFIP, стр. 1-25. Springer, (2006)Graphical passwords: Learning from the first twelve years., , и . ACM Comput. Surv., 44 (4): 19:1-19:41 (2012)Abstraction and Activity in Computer-Mediated Music Production., , и . Computer Music Journal, 34 (4): 22-33 (2010)Factoring culture into the design of a persuasive game., , , , и . OZCHI, том 206 из ACM International Conference Proceeding Series, стр. 213-220. ACM, (2006)From pushing buttons to play and progress: value and interaction in fable., , , и . AUIC, том 50 из CRPIT, стр. 61-68. Australian Computer Society, (2006)Influencing users towards better passwords: persuasive cued click-points., , , и . BCS HCI (1), стр. 121-130. BCS, (2008)Hacking with multi-touch for Java (MT4j)., , , и . Mobile!@SPLASH, стр. 17-20. ACM, (2016)Cognitive dimensions of a game scripting tool., и . Future Play, стр. 97-104. ACM, (2007)Improving text passwords through persuasion., , , и . SOUPS, стр. 1-12. ACM, (2008)