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Factoring culture into the design of a persuasive game.

, , , , and . OZCHI, volume 206 of ACM International Conference Proceeding Series, page 213-220. ACM, (2006)

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Factoring culture into the design of a persuasive game., , , , and . OZCHI, volume 206 of ACM International Conference Proceeding Series, page 213-220. ACM, (2006)Environmental Consequences of the Desire to Dominate and Be Superior, , , , and . Personality and Social Psychology Bulletin, 39 (9): 1127-1138 (2013)(ISSP).Standards and protection, and . Journal of International Economics, 52 (2): 377--400 (December 2000)Fine Tuning the Persuasion in Persuasive Games., , , , and . PERSUASIVE, volume 4744 of Lecture Notes in Computer Science, page 36-47. Springer, (2007)What does ChatGPT return about human values? Exploring value bias in ChatGPT using a descriptive value theory., , and . CoRR, (2023)OpenECG: Promoting Interoperability Through the Consistent Implementation of the SCP-ECG Standard in Electrocardiography., , and . MedInfo, volume 129 of Studies in Health Technology and Informatics, page 1484. IOS Press, (2007)Two flaws of the current C++ language definition.. ACM SIGPLAN Notices, 27 (4): 51-54 (1992)Striatal and septo-hypothalamic responses to anticipation and outcome of affiliative rewards., , , , , , , and . NeuroImage, (2021)A Qualitative Study of Culture and Persuasion in a Smoking Cessation Game., , , and . PERSUASIVE, volume 5033 of Lecture Notes in Computer Science, page 224-236. Springer, (2008)Persuasive interaction for collectivist cultures., , , , and . AUIC, volume 50 of CRPIT, page 73-80. Australian Computer Society, (2006)