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Learning Generalizable Visual Representations via Interactive Gameplay., , , , , , , , , and . ICLR, OpenReview.net, (2021)RoboTHOR: An Open Simulation-to-Real Embodied AI Platform., , , , , , , , , and 3 other author(s). CVPR, page 3161-3171. Computer Vision Foundation / IEEE, (2020)ALFRED: A Benchmark for Interpreting Grounded Instructions for Everyday Tasks., , , , , , , and . CVPR, page 10737-10746. Computer Vision Foundation / IEEE, (2020)Retrospectives on the Embodied AI Workshop., , , , , , , , , and 29 other author(s). CoRR, (2022)ALFRED: A Benchmark for Interpreting Grounded Instructions for Everyday Tasks., , , , , , , and . CoRR, (2019)Holodeck: Language Guided Generation of 3D Embodied AI Environments., , , , , , , , , and 4 other author(s). CoRR, (2023)EXCALIBUR: Encouraging and Evaluating Embodied Exploration., , , , , , , , , and . CVPR, page 14931-14942. IEEE, (2023)Artificial Agents Learn Flexible Visual Representations by Playing a Hiding Game., , , , , , , and . CoRR, (2019)ProcTHOR: Large-Scale Embodied AI Using Procedural Generation., , , , , , , , , and 1 other author(s). CoRR, (2022)Imitating Shortest Paths in Simulation Enables Effective Navigation and Manipulation in the Real World., , , , , , , , , and 4 other author(s). CoRR, (2023)