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Navigating Imaginaries of DNA-Based Digital Data Storage., , and . CHI, page 616:1-616:15. ACM, (2022)Toward growable computer games: insights from biotic game ideation workshops., , , , and . Interactions, 27 (2): 82-85 (2020)A new mould rush: designing for a slow bio-digital game driven by living micro-organisms., , , and . FDG, page 10:1-10:9. ACM, (2018)Archives in DNA: Workshop Exploring Implications of an Emerging Bio-Digital Technology through Design Fiction., , , , and . MindTrek, page 102-105. ACM, (2021)Microbial Integration on Player Experience of Hybrid Bio-digital Games., , , , and . INTETAIN, volume 273 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 148-159. Springer, (2018)Speculating on Biodesign in the Future Home., , , , , , , , , and 3 other author(s). CHI Extended Abstracts, page 77:1-77:5. ACM, (2021)The Thing With E.coli: Highlighting Opportunities and Challenges of Integrating Bacteria in IoT and HCI., and . CoRR, (2019)Growable, Invisible, Connected Toys: Twitching Towards Ubiquitous Bacterial Computing., and . HTTF, page 3:1-3:9. ACM, (2019)Moldy Ghosts and Yeasty Invasions: Glitches in Hybrid Bio-Digital Games., , and . CHI Extended Abstracts, ACM, (2019)Living Bits and Radical Aminos: A Workshop on Bio-Digital Interfaces for Human-Computer Interaction., , , , , , , , , and 2 other author(s). CHI Extended Abstracts, page 358:1-358:7. ACM, (2023)