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Pac-Euglena: A Living Cellular Pac-Man Meets Virtual Ghosts., , , , , and . CHI, page 1-13. ACM, (2020)Prototyping Biotic Games and Interactive Experiments with JavaScript., , , , and . CHI Extended Abstracts, ACM, (2018)Biotic games: Integrating real living cells into digital game play., , and . FDG, Society for the Advancement of the Science of Digital Games, (2015)Interactive cloud experimentation for biology: Systems architecture and educational use case.. BICT, page 593. ICST/ACM, (2015)Interactive Biotechnology: Building your own Biotic Game Setup to Play with Living Microorganisms., , and . CHI Extended Abstracts, page 1000-1002. ACM, (2016)Interactive Biotechnology: Design Rules for Integrating Biological Matter into Digital Games., , and . DiGRA/FDG, Digital Games Research Association/Society for the Advancement of the Science of Digital Games, (2016)Microbe-HCI: Introduction and Directions for Growth., , , , , , , , , and 7 other author(s). CHI Extended Abstracts, page 155:1-155:4. ACM, (2021)Design Matters: The Impact of Technology Design on Students' Inquiry Behaviors., , , and . ICLS, International Society of the Learning Sciences, (2018)Affordances of Digital, Textile and Living Media for Designing and Learning Biology in K-12 Education., , , , , , , , , and 10 other author(s). ICLS, International Society of the Learning Sciences, (2018)Incorporating a Commercial Biology Cloud Lab into Online Education.. REV, 22, page 331-343. Springer, (2017)