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Combining Augmented Reality and Fairy Tales to Teach Science to Primary School Students: Teachers' Experience from the Fairy Tale Science Augmented (FAnTASIA) Project.

, , , , , , , , , , , and . HELMeTO, volume 1779 of Communications in Computer and Information Science, page 706-718. Springer, (2022)

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The role of disposition to critical thinking in digital game-based learning., , , , , , , and . Int. J. Serious Games, 6 (3): 51-63 (2019)The Role of Metaphor in Serious Games Design: the BubbleMumble Case Study., , , , , , , , , and 5 other author(s). GALA, volume 13134 of Lecture Notes in Computer Science, page 198-207. Springer, (2021)A Semantic Frame Approach to Support Serious Game Design., , , , , , and . GALA, volume 10056 of Lecture Notes in Computer Science, page 246-256. Springer, (2016)An Agent Based Methodology to Design Serious Game in Social Field., , , , and . GALA, volume 8605 of Lecture Notes in Computer Science, page 145-156. Springer, (2013)Improving Spatial Reasoning by Interacting with a Humanoid Robot., , , , , , , , , and 1 other author(s). IIMSS, volume 76 of Smart Innovation, Systems and Technologies, page 151-160. Springer, (2017)The Effect of Disposition to Critical Thinking on Playing Serious Games., , , , , , , , and . GALA, volume 11385 of Lecture Notes in Computer Science, page 3-15. Springer, (2018)An Agent Based approach to design Serious Game., , , , and . Int. J. Serious Games, (2014)Combining Augmented Reality and Fairy Tales to Teach Science to Primary School Students: Teachers' Experience from the Fairy Tale Science Augmented (FAnTASIA) Project., , , , , , , , , and 2 other author(s). HELMeTO, volume 1779 of Communications in Computer and Information Science, page 706-718. Springer, (2022)Move Your Mind: Creative Dancing Humanoids as Support to STEAM Activities., , , , , , , , , and . IIMSS, volume 76 of Smart Innovation, Systems and Technologies, page 190-199. Springer, (2017)