Author of the publication

Turning a Corporate Folksonomy into a Lightweight Corporate Ontology.

, , and . BIS, volume 7 of Lecture Notes in Business Information Processing, page 36-47. Springer, (2008)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

MuseUs: Case study of a pervasive cultural heritage serious game., , and . ACM Journal on Computing and Cultural Heritage, 6 (2): 8:1-8:19 (2013)Towards a Framework for Learning in the OSMA Serious Game Engine., , , and . Int. J. Emerg. Technol. Learn., 5 (SI3): 36-42 (2010)Buisness Information Systems, , and . chapter Turning a Corporate Folksonomy into a Lightweight Corporate Ontology, page 36--47. Springer Berlin, (2008)Turning a Corporate Folksonomy into a Lightweight Corporate Ontology., , and . BIS, volume 7 of Lecture Notes in Business Information Processing, page 36-47. Springer, (2008)The design and evaluation of a pervasive engagement game in a city neighborhood.. MindTrek, page 221-228. ACM, (2014)Designing a smart city playground: Real-time air quality measurements and visualization in the City of Things testbed., , , , , and . ISC2, page 1-2. IEEE, (2016)LL-ADR: Action Design Research in Living Labs., , and . HICSS, page 4029-4038. IEEE Computer Society, (2015)Turning a Corporate Folksonomy into a Lightweight Corporate Ontology., , and . BIS, volume 7 of Lecture Notes in Business Information Processing, page 36-47. Springer, (2008)Deriving a Lightweight Corporate Ontology form a Folksonomy: a Methodology and its Possible Applications., , and . Scalable Comput. Pract. Exp., (2008)An information system design theory for the comparative judgement of competences., , , , , , , and . Eur. J. Inf. Syst., 27 (2): 248-261 (2018)