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MuseUs: Case study of a pervasive cultural heritage serious game., , и . ACM Journal on Computing and Cultural Heritage, 6 (2): 8:1-8:19 (2013)Towards a Framework for Learning in the OSMA Serious Game Engine., , , и . Int. J. Emerg. Technol. Learn., 5 (SI3): 36-42 (2010)Turning a Corporate Folksonomy into a Lightweight Corporate Ontology., , и . BIS, том 7 из Lecture Notes in Business Information Processing, стр. 36-47. Springer, (2008)Buisness Information Systems, , и . глава Turning a Corporate Folksonomy into a Lightweight Corporate Ontology, стр. 36--47. Springer Berlin, (2008)The design and evaluation of a pervasive engagement game in a city neighborhood.. MindTrek, стр. 221-228. ACM, (2014)Designing a smart city playground: Real-time air quality measurements and visualization in the City of Things testbed., , , , , и . ISC2, стр. 1-2. IEEE, (2016)LL-ADR: Action Design Research in Living Labs., , и . HICSS, стр. 4029-4038. IEEE Computer Society, (2015)Turning a Corporate Folksonomy into a Lightweight Corporate Ontology., , и . BIS, том 7 из Lecture Notes in Business Information Processing, стр. 36-47. Springer, (2008)Deriving a Lightweight Corporate Ontology form a Folksonomy: a Methodology and its Possible Applications., , и . Scalable Comput. Pract. Exp., (2008)An information system design theory for the comparative judgement of competences., , , , , , , и . Eur. J. Inf. Syst., 27 (2): 248-261 (2018)