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Extended Body-Angles Algorithm to recognize activities within intelligent environments.

, , , , and . J. Ambient Intell. Humaniz. Comput., 8 (4): 531-549 (2017)

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A Model to Support the Prediction of Indicators in the Diagnosis and Intervention of Autism Spectrum Disorder., , , , , and . UCAmI (2), volume 842 of Lecture Notes in Networks and Systems, page 69-75. Springer, (2023)Context-Aware and User-Centered Evaluation of Assistive Systems. Methodology and Web Analysis Tool., , , , and . IWAAL, volume 8868 of Lecture Notes in Computer Science, page 103-110. Springer, (2014)Assessing empathy and managing emotions through interactions with an affective avatar., , , , , and . Health Informatics J., 24 (2): 182-193 (2018)MAmIoTie: An Affective and Sensorized Toy to Support Emotion Perception., , , , , and . UCAmI, volume 2 of MDPI Proceedings, page 1209. MDPI, (2018)Proactivity in Conversational Assistants: The mPLiCA Model Based on a Systematic Literature Review., , , and . UCAmI (1), volume 835 of Lecture Notes in Networks and Systems, page 275-285. Springer, (2023)SmartFeedback: Augmented Audience Response System for Intelligent Feedback., , , , , , and . SIIE, volume 2733 of CEUR Workshop Proceedings, CEUR-WS.org, (2020)Analysis of Cognitive Load Using EEG when Interacting with Mobile Devices., , , , , and . UCAmI, volume 31 of MDPI Proceedings, page 70. MDPI, (2019)Analyzing Human-Avatar Interaction with Neurotypical and not Neurotypical Users., , , , and . UCAmI (1), volume 10069 of Lecture Notes in Computer Science, page 525-536. (2016)Correlation between videogame mechanics and executive functions through EEG analysis., , , , and . J. Biomed. Informatics, (2016)Characterisation of mobile-device tasks by their associated cognitive load through EEG data processing., , , , , and . Future Gener. Comput. Syst., (2020)