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The Älberto's Gravimente Toys": children's fiction on technological design., , и . Advances in Computer Entertainment Technology, стр. 7-10. ACM, (2010)InAuthoring environment: interfaces for creating spatial stories and gaming activities., , , и . Advances in Computer Entertainment Technology, стр. 9. ACM, (2006)Exploring Emotions through Painting, Photography and Expressive Writing: an Early Experimental User Study., , и . ACE, стр. 19:1-19:8. ACM, (2016)Challenges in Designing Smarter Mobile User Experiences.. Frontiers ICT, (2016)CAAAT: a discrete approach to emotion assessment., , и . CHI Extended Abstracts, стр. 1047-1052. ACM, (2013)Applaud Having Fun: A Mobile Game to Cheer Your Favourite Sports Team., , и . Advances in Computer Entertainment, том 7624 из Lecture Notes in Computer Science, стр. 1-16. Springer, (2012)Full-Body Interaction in a Remote Context: Adapting a Dance Piece to a Browser-Based Installation., , , и . ARTECH, стр. 100:1-100:4. ACM, (2021)How do motivational text messages impact motivation to exercise?: implications for the design of activity trackers., , , и . CHItaly, стр. 10:1-10:10. ACM, (2019)On Sounder Ground: CAAT, a Viable Widget for Affective Reaction Assessment., , и . UIST, стр. 501-510. ACM, (2015)Visual Quotes: Does Aesthetic Appeal Influence How Perceived Motivating Text Messages Impact Short-Term Exercise Motivation?, , , и . CHI Extended Abstracts, ACM, (2019)