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How does the visual aesthetics of positively-framed messages impact their motivational capacity?

, , , and . ECCE, page 162-167. ACM, (2019)

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Erratum to: Foot-turistic multimedia: designing interactive multimedia installations for shoe shops., , , and . Multimedia Tools Appl., 63 (3): 965 (2013)Studying the Role of Interactivity in Museums: Designing and Comparing Multimedia Installations., , , and . HCI (3), volume 6763 of Lecture Notes in Computer Science, page 155-164. Springer, (2011)An Online Game for Teaching Business Management Concepts.. ICEIS (5), page 231-237. SciTePress, (2010)M-dimensions: a framework for evaluating and comparing interactive installations in museums., , and . NordiCHI, page 59-68. ACM, (2012)SMART: a SysteM of Augmented Reality for Teaching 2nd grade students., and . BCS HCI (2), page 27-30. BCS, (2008)SENSE-SEAT: reimagining ergonomics for a creativity support workstation., , , , , and . ECCE, page 65-66. ACM, (2017)You're the Voice: Evaluating User Interfaces for Encouraging Underserved Youths to express themselves through Creative Writing., , , and . Creativity & Cognition, page 63-72. ACM, (2015)Collaboration Meets Interactive Surfaces: A Brief Introduction., and . Comput. Support. Cooperative Work., 24 (2-3): 75-78 (2015)Exploring the Feasibility of Subliminal Priming on Web platforms., , , and . ECCE, page 8:1-8:11. ACM, (2018)Yarn: a product for unraveling stories., , , , , , , , , and . NordiCHI, page 1089-1094. ACM, (2014)