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Explainable Computational Creativity., , , , , , and . CoRR, (2022)Exploring XAI for the Arts: Explaining Latent Space in Generative Music., , , , , , and . CoRR, (2023)Creativity Versus the Perception of Creativity in Computational Systems.. AAAI Spring Symposium: Creative Intelligent Systems, page 14-20. AAAI, (2008)Computational Discovery in Pure Mathematics.. Computational Discovery of Scientific Knowledge, volume 4660 of Lecture Notes in Computer Science, Springer, (2007)Danesh: Interactive Tools for Understanding Procedural Content Generators., , , and . IEEE Trans. Games, 14 (3): 329-338 (2022)AAAI 2008 Spring Symposia Reports., , , , , , , , , and 10 other author(s). AI Mag., 29 (3): 107-115 (2008)Evolving Simple Art-Based Games., and . EvoWorkshops, volume 5484 of Lecture Notes in Computer Science, page 283-292. Springer, (2009)An Application-based Comparison of Automated Theory Formation and Inductive Logic Programming.. Electron. Trans. Artif. Intell., 4 (B): 97-117 (2000)Automatic Identification of Mathematical Concepts., , and . ICML, page 183-190. Morgan Kaufmann, (2000)Automated conjecture making in number theory using HR, Otter and Maple.. J. Symb. Comput., 39 (5): 593-615 (2005)