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Creativity and cognition in engineering design: theoretical and pedagogical issues., , и . Creativity & Cognition, стр. 487-488. ACM, (2009)"Cool" or "monster"?: company takeovers and their effect on open source community participation., , и . iConference, стр. 327-331. ACM, (2011)Generative Artificial Intelligence in Higher Education: Evidence from an Analysis of Institutional Policies and Guidelines., , , и . CoRR, (2024)Technological barriers and incentives to learning analytics adoption in higher education: insights from users., , , и . J. Comput. High. Educ., 31 (3): 604-625 (2019)Facilitating guided participation through mobile technologies: designing creative learning environments for self and others., и . J. Comput. High. Educ., 20 (2): 92-105 (2008)Designing Development: Case Study of an International Education and Outreach Program, и . Synthesis Lectures on Global Engineering Morgan & Claypool Publishers, (2013)Using Learning Analytics to Trace Academic Trajectories of CS and IT Students to Better Understanding Successful Pathways to Graduation (Abstract Only)., , , и . SIGCSE, стр. 691. ACM, (2016)Evidence of Temporal Artifacts in Social Networks., , и . MUSE@PKDD/ECML, том 1521 из CEUR Workshop Proceedings, стр. 35-42. CEUR-WS.org, (2015)Digital Payment and Its Discontents: Street Shops and the Indian Government's Push for Cashless Transactions., , , , , и . CHI, стр. 229. ACM, (2018)Role-Play Case Studies to Teach Computing Ethics: Theoretical Foundations and Practical Guidelines., и . HICSS, стр. 5174-5183. ScholarSpace, (2024)