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Exploring the role of visualization and engagement in computer science education

, , , , , , , , , , and . ITiCSE-WGR '02: Working group reports from ITiCSE on Innovation and technology in computer science education, page 131--152. New York, NY, USA, ACM, (2002)
DOI: 10.1145/960568.782998

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Exploring the role of visualization and engagement in computer science education, , , , , , , , , and 1 other author(s). ITiCSE-WGR '02: Working group reports from ITiCSE on Innovation and technology in computer science education, page 131--152. New York, NY, USA, ACM, (2002)What is the attraction to computing?. Commun. ACM, 46 (9): 51-55 (2003)A multi-national, multi-institutional study of assessment of programming skills of first-year CS students., , , , , , , , , and . ACM SIGCSE Bull., 33 (4): 125-180 (2001)An international student/faculty collaboration: the Runestone project., , , , and . ITiCSE, page 128-131. ACM, (2000)Men are from toys: women are from tools., and . ITiCSE, page 313. ACM, (2006)From the Editors of this special issue., and . Inf. Process. Lett., 77 (2-4): 49-51 (2001)Building a sense of history: narratives and pathways of women computing educators., , , , , , , , and . ACM SIGCSE Bull., 37 (4): 173-189 (2005)Support for teaching formal methods., , , , and . ACM SIGCSE Bull., 33 (2): 71-88 (2001)What attracts women to CS?, and . ITiCSE, page 378. ACM, (2005)Women, mathematics and computer science., , , , and . SIGCSE, page 131-132. ACM, (2002)