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Omnidirectional image capture on mobile devices for fast automatic generation of 2.5D indoor maps.

, , , , and . WACV, page 1-9. IEEE Computer Society, (2016)

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Turning a Smartphone Selfie Into a Studio Portrait., , , , , and . IEEE Computer Graphics and Applications, 40 (1): 140-147 (2020)Implementing mesh-based approaches for deformable objects on GPU., , , and . Eurographics Italian Chapter Conference, page 211-218. Eurographics, (2006)eNVyMyCar: A Multiplayer Car Racing Game for Teaching Computer Graphics., and . Comput. Graph. Forum, 28 (8): 2025-2032 (2009)Adaptive Clipping of Splats to Models with Sharp Features., , , and . STAG, page 19-28. Eurographics, (2014)A Deep Learning Method for Frame Selection in Videos for Structure from Motion Pipelines., , , , , and . ICIP, page 3667-3671. IEEE, (2021)Interactive simulation technology for crisis management and training: The INDIGO project., , , , , , , , , and . ISCRAM, Simon Fraser University, Vancouver, Canada, (2012)Omnidirectional image capture on mobile devices for fast automatic generation of 2.5D indoor maps., , , , and . WACV, page 1-9. IEEE Computer Society, (2016)A robust method for real-time thread simulation., , , and . VRST, page 85-88. ACM, (2007)Interactive Remote Exploration of Massive Cityscapes., , , , , and . VAST, page 9-16. Eurographics Association, (2009)Fast Tetrahedron-Tetrahedron Overlap Algorithm., , and . J. Graphics, GPU, & Game Tools, 7 (2): 17-25 (2002)