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Learning Object Farms Supporting Interactive Learning Activities in Mathematics., and . CELDA, page 499-502. IADIS, (2005)Active Problem-based Learning for Engineering Higher Education., , , and . CSEDU (2), page 347-351. SciTePress, (2019)A Distance Learning VR Technology Tool for Science Labs., , , and . IISA, page 1-5. IEEE, (2022)Serious Game Design for Vehicular Language Learning Addressing Work Needs., , , , , , , , , and . GALA, volume 8605 of Lecture Notes in Computer Science, page 383-389. Springer, (2013)Teaching Soft Skills in Engineering Education: An European Perspective., , , , , , , , , and 1 other author(s). IEEE Access, (2021)A European Knowledgebase Framework for Deployment of Real Time AV-Communication in Distance Teaching., and . ICITA (2), page 716-721. IEEE Computer Society, (2005)Teaching Design Thinking through Gamified Learning., , , , , , , , and . CSEDU (2), page 278-283. SciTePress, (2019)Programming Games for Logical Thinking.. EAI Endorsed Trans. Serious Games, 1 (1): e4 (2013)Evaluating the use of programming games for building early analytical thinking skills.. EAI Endorsed Trans. Serious Games, 2 (6): e3 (2015)Addressing the Gender Gap in Computer Programming Through the Design and Development of Serious Games., , , , and . Rev. Iberoam. de Tecnol. del Aprendiz., 15 (3): 242-251 (2020)