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Constructing Seamless Learning Through Game-Based Learning Experiences., , , , , and . Int. J. Mob. Blended Learn., 14 (4): 1-12 (2022)Serious Game Design for Vehicular Language Learning Addressing Work Needs., , , , , , , , , and . GALA, volume 8605 of Lecture Notes in Computer Science, page 383-389. Springer, (2013)A collaborative city-based game to support soft skills development in engineering and economics., , , , , , , , , and 1 other author(s). SIIE, page 1-4. IEEE, (2021)Active Problem-based Learning for Engineering Higher Education., , , and . CSEDU (2), page 347-351. SciTePress, (2019)How to create a serious game?. EAI Endorsed Trans. Serious Games, 2 (6): e2 (2015)Addressing the Gender Gap in Computer Programming Through the Design and Development of Serious Games., , , , and . Rev. Iberoam. de Tecnol. del Aprendiz., 15 (3): 242-251 (2020)Collaborative decision-making in software research projects: the innovation challenge., , , , and . ITQM, volume 199 of Procedia Computer Science, page 1318-1326. Elsevier, (2021)A Virtual Environment to Support Digital Education Readiness and Creative Skills., , , , , , , , and . SIIE, page 1-4. IEEE, (2021)Cooperation Between Europe and Asia in Active Learning in Engineering Education., , and . TALE, page 1-6. IEEE, (2019)Introducing lean and agile methodologies into engineering higher education: The cases of Greece, Portugal, Spain and Estonia., , , , , and . EDUCON, page 720-729. IEEE, (2018)