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An Analysis of Students' Intention to Use Ubiquitous Video Game-Based Learning System.

, , , and . ICALT, page 744-745. IEEE Computer Society, (2010)

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Developing the immersive learning environment by integrating the interactive video and ubiquitous technologies., , , , and . MTDL@MM, page 39-48. ACM, (2009)A SCORM Compliant Courseware Authoring Tool for Supporting Pervasive Learning., and . Int. J. Distance Educ. Technol., 5 (3): 67-90 (2007)Courseware Authoring Tool for Achieving Interoperability among Various E-Learning Specifications Based on Web 2.0 Technologies., , , and . ICPP Workshops, page 25. IEEE Computer Society, (2007)Virtual Conference Management System., , , , and . ICOIN, page 776-784. IEEE Computer Society, (2001)Game-Based Learning with Ubiquitous Technologies., , , and . IEEE Internet Comput., 13 (4): 26-33 (2009)A SCORM-Based Caching Strategy for Supporting Ubiquitous Learning Environment., , , , and . ATC, volume 4158 of Lecture Notes in Computer Science, page 551-560. Springer, (2006)The Design and Implementation of a Virtual Conference System., , , , and . COMPSAC, page 261-266. IEEE Computer Society, (2000)The Hard SCORM LMS: Reading SCORM Courseware on Hardcopy Textbooks., , , , , , , , , and . ICALT, page 812-816. IEEE Computer Society, (2005)Housing Learning Game Using Web-Based Map Service.. MUE, volume 240 of Lecture Notes in Electrical Engineering, page 657-664. Springer, (2013)An Adaptive Caching Strategy for m-Learning Based on SCORM Sequencing and Navigation., , , , , and . World Wide Web, 11 (3): 387-406 (2008)