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Developing the immersive learning environment by integrating the interactive video and ubiquitous technologies.

, , , , and . MTDL@MM, page 39-48. ACM, (2009)

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An intelligent travel book management system., , , , and . Int. J. Ad Hoc Ubiquitous Comput., 4 (6): 354-362 (2009)Immersive Learning Environment with Integrated Interactive Video and Ubiquitous Technologies., , , , , and . J. Convergence Inf. Technol., 5 (9): 61-72 (2010)Interactive Traveling Assistant based on Agent Technologies and Mobile Computing., , and . J. Softw., 3 (8): 42-48 (2008)Pocket SCORM., , , , , , and . ICDCS Workshops, page 274-279. IEEE Computer Society, (2004)A Cognition Assessment Authoring System for E-Learning., , , , , , , and . ICDCS Workshops, page 262-267. IEEE Computer Society, (2004)An Analysis of Students' Intention to Use Ubiquitous Video Game-Based Learning System., , , and . ICALT, page 744-745. IEEE Computer Society, (2010)Evolution of ubiquitous autonomous agents., , , , and . Int. J. Ad Hoc Ubiquitous Comput., 4 (6): 334-343 (2009)Hyper-Interactive Video Browsing by a Remote Controller and Hand Gestures., , , , and . EUC Workshops, volume 3823 of Lecture Notes in Computer Science, page 547-555. Springer, (2005)Using Interactive Video Technology for the Development of Game-Based Learning., , and . ICPP Workshops, page 24. IEEE Computer Society, (2007)An object-based hypervideo authoring system., , , , and . ICME, page 2219-2222. IEEE Computer Society, (2004)